Workshop directory
Workshops are conducted for four groups of up to 15 students (60 students in total). The educators spend four hours at the school, during which the first two hours are a workshop for 30 students (two groups conducted in two classrooms at the same time) and the next two hours are a repetition of the same workshop for another 30 students (also two groups in two classrooms at the same time).
The school chooses two of the following workshops and informs the educators of its choice before arrival.
In addition, the school undertakes to provide two classrooms with access to electricity and - IF IT’S POSSIBLE - to an interactive whiteboard or projector with HDMI connection and internet (connection of own router).
3D PRINTING + 3D PENS
Introduction to the world of 3D printing using a filament printer
In a lesson, young people will learn about the construction of the printer, the characteristics of the prints and the types of materials that can be printed. In addition, as part of the exercise, the students will have the opportunity to learn about basic software for designing 3D models themselves and to make their first model. During the activity, we will also make a small print that will be kept as a souvenir for the school.
By working with a 3D pen, students will develop their spatial awareness and manual skills. During the lesson, students will be introduced to how the 3D pen works, learn how to use it and be able to create their first simple model. Each student will keep the model they make.
3D MODELLING
The spatial modelling class focuses on introducing students to the world of creating three-dimensional models and product design.
Participants gain practical skills in designing three-dimensional objects and spaces, developing creativity and construction skills. Young people work with free tools and learn how to prepare their model for 3D printing.
VR GOGGLES
Mobile Future Labs equipped with VR goggle kits enable the implementation of the core curriculum in many subjects and different teaching modules. Over a thousand visualizations and 3D models for use in a wide range of subjects. Students can use ready-made resources or create their own lesson designs.
The Class VR system brings a new dimension to interdisciplinary teaching. During the lesson, we will take the students on a tour of different nooks and crannies of our planet and beyond.
HOW DOES A COMPUTER SEE? AN INTRODUCTION TO ARTIFICIAL INTELLIGENCE
An introduction to the world of artificial intelligence
Young people are introduced to the issues surrounding AI - where it comes from, how we use it, what threats it poses and what benefits it brings. Lessons will focus on the dynamic changes associated with robotics, the development of artificial intelligence and virtual reality. The sessions involve the students, activate them - especially in the experimental part with the camera (motion tracking and gesture recognition) - and allow them to experience virtual reality.
The workshop is rich in content and different forms of work and is a pill of knowledge about new technologies and their use. It demonstrates out-of-the-box solutions, inspires exploration of AI issues, and leaves room for reflection.
LEGO EDUCATION SPIKE PRIME
From easy starter lessons to limitless creative projects, LEGO Education SPIKE develops critical thinking, data analysis and complex, real-world problem-solving skills in all students, regardless of prior knowledge. The solution consists of LEGO blocks, a programmable multi-port hub element.
KORBO BLOCKS
Korbo blocks are an interesting educational tool that helps students develop group communication, small motor skills and understand the role of a team leader. Students build projects from different modules, which encourages experimentation. In addition, the lessons emphasise teamwork. The lessons develop creativity, spatial awareness and logical thinking. The tasks given to the students will improve their problem-solving skills.
INTO THE WORLD OF MICROCONTROLLERS
This course introduces students to the concept of a microcontroller, basic applications in everyday life and the basics of block programming.
MINECRAFT EDUCATION
In this course, students will learn the basics of coding in the friendly Minecraft Education game environment. Working in groups, they will learn from each other and develop collaborative skills. The vast possibilities of the Minecraft Education tool make it easy for them to acquire the knowledge and skills they will need for other tasks later on.
MULTIMEDIA WORKSHOP
During the workshop, students will learn how to make videos for social media in a responsible and interesting way, what self-promotion is and how to use modern social media safely.
WOODWORKING COOL TOOL
Cool Tool is a set of versatile tools designed for creative workshops in primary schools. It includes a wood and metal lathe, a milling machine and a wood jigsaw. In total, there are a dozen pieces of equipment that students can modify as needed. Thanks to the ease of assembly and the precision of the components, reconstruction is extremely simple.
The Cool Tool set develops students' technical thinking and helps them to plan each step. It enables the creation of unique projects and enhances students' knowledge of materials science and health and safety. With Cool Tool, students can make their own key rings or bird feeders on the wood lathe in the classroom.
SMARTFLOOR INTERACTIVE FLOOR
In the classroom, students have the opportunity to use a wide range of applications to support learning processes, the development of logical thinking, perception and motor coordination. The interactive floor allows students to actively engage and interact with the learning process. With built-in motion and touch sensors, the floor responds to their actions, creating a dynamic and engaging learning experience. Smartfloor is flexible and can be adapted to different age groups and educational levels.
ROBOT DASH/PHOTON/FABLE
Student activities with robots are an exciting adventure into the world of programming and robotics. The robots allow you to learn programming in an interactive and child-friendly way.
During these activities, participants will have the opportunity to learn the basics of programming and how to operate the robot itself. Students will be able to control the robot's movements and complete tasks. This is not only fun, but also a valuable learning experience that develops skills in logical thinking, creativity, teamwork and working with future technologies.